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Guest Esquilax

Doin' It Again

22 posts in this topic

Another little ting, already had some feedback about what needs correcting structurally and that but obv all additional input is appreciatedhttp://soundcloud.com/moneyfight/release-the-houndsCheeersss

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its like the soundtrack to sum crap 80's horror/thriller, where u going for a john carpenter type vibe?well done

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its like the soundtrack to sum crap 80's horror/thriller, where u going for a john carpenter type vibe?well done
I wasn't initially but it slowly turned into thatWas considering naming it "Halloween" cuz of the similarityIf the well done was genuine then thnx, if not[pmoney] F off [/pmoney]
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drop kinda comes out of nowhere, add some synthy fx, you've got a limiter working too hard on the track as well, at about 3 minutes in u can hear it squashing the track, i think that pulse wave synth could do with some PWM and maybe a bit of distortion to dirty it up. but yeh, not bad.

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I like the first minute, but the 2nd half you must be tro lling us.
first half sounds like the loading screen music of sum amiga game i mite of played. didnt like the rest tho.all in all both creations r slightly depressing, i think its the autistic drum patterns, dunno if thts something ur going for/the well done was genuine.keep making stuff bro
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there is no resultion to that organ progression its frustrating me, its just like going nowhere musically+ if u like dubstep learn to use an oscilliator and manipulate LFOs to really do stuffyh the drums are not kool and second half of the track u got carried away with one sound

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How would you guys suggest improving the drums, cuz I've never seen them as a problem up until nowSimplify?

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ur drum patterns are just kind of dead, they got no life/swing/shuffle to em. and then its like u just keep adding in hits and its gets crowded, (ur more recent efforts r better for this tho) often its what is left out from a drumbeat rather than wot u put in that gives its flavour/impact/makes ppl want to move, u kno like the air/space between hits

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its what is left out from a drumbeat rather than wot u put in that gives its flavour/impact/makes ppl want to move, u kno like the air/space between hits
:!::!:good adviceno idea who this user is/wassomeone enlighten me
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ur drum patterns are just kind of dead, they got no life/swing/shuffle to em. and then its like u just keep adding in hits and its gets crowded, (ur more recent efforts r better for this tho) often its what is left out from a drumbeat rather than wot u put in that gives its flavour/impact/makes ppl want to move, u kno like the air/space between hits
Yeah totally, I've been listening more attentively to stuff and have noticed thisSafe
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i think You should try a subtractive method with Your drums. try putting a hi hat in every possible space, then experiment with taking them out, and see how the space this causes sounds. once You have a pattern You like, swap some of the hi hats for other drum sounds so You have some variety. drums are also 2 quiet, they're in the background compared to the rest of the choon, lol @ man saying You're tr0llin by posting Your music. this time You got no negs in the OP though....

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its what is left out from a drumbeat rather than wot u put in that gives its flavour/impact/makes ppl want to move, u kno like the air/space between hits
:!::!:good adviceno idea who this user is/wassomeone enlighten me
thunderousbumbaclap/sho'kahni promise i'll stick with skenghis now.
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reminds me of streets of rage

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haha yeahfeelin the pre drop bit the most

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