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Quake Wars


Mr. Gayle

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Quake 4 was sick, and this will follow trend, PC heads should knowAnyway this is coming out on on May 21st for consoles.The gamer has now moved from brainless deathmatches and want more. Unreal Tournement is really good but it aint done so well due to the lack of options, in essence its just deathmatches.With Quake Wars the game is is team based games, where you have to think and do tasks to move on.Hopefully a demo should come out soon for XBL but PC heads who know about this game, should know it’s a very good gamehttp://en.wikipedia.org/wiki/Enemy_Territory:_Quake_Wars

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^^sounds decentdeleted Q4, Q3 was fun but had nothing on UTQ2 was sickQ was legendary, who rembs the last last level i was stuck for ages, till i work out that little flying thing has to be in a certain position before you can jump into the portal and sh*t,

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^^sounds decentdeleted Q4, Q3 was fun but had nothing on UTQ2 was sickQ was legendary, who rembs the last last level i was stuck for ages, till i work out that little flying thing has to be in a certain position before you can jump into the portal and sh*t,
Last level on Q1 where you had to walk on those platfoms, sick times, game got battered at college
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http://www.gamershell.com/static/screensho...297872_full.jpghttp://www.gamershell.com/static/screensho...297870_full.jpghttp://www.gamershell.com/xbox360/enemy_te...ots.html?id=119http://www.gamershell.com/static/screensho...297866_full.jpghttp://www.gamershell.com/static/screensho...263422_full.jpghttp://www.gamershell.com/static/screensho...263420_full.jpghttp://www.gamershell.com/static/screensho...263418_full.jpghttp://www.gamershell.com/static/screensho...263417_full.jpghttp://www.gamershell.com/static/screensho...263416_full.jpghttp://www.gamershell.com/static/screensho...261500_full.jpghttp://www.gamershell.com/static/screensho...250407_full.jpgGamers choose to play as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.Features:Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every player’s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory. Unique Teams and Character Classes – With “asymmetric gameplay,� the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Technician may use a GDF corpse as a “host� body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.Ground-Breaking Technology – Using id Software’s new MegaTexture™ rendering technology,Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.http://www.gamershell.com/pc/enemy_territo...creenshots.html
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Q2 >>>>>>>>>>>>When we were youts.THIS GAME + MSN ZONE (REAL GAMERS KNOW) >>>>>>>>>>>>>>>>>>>>>>>The f*cked up thing there were more people playing the demo online multiplayer than the full game hahaThe cheats and lag was too much lmao, them 56k modem connections there.

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  • 3 weeks later...

unreal tournament demo on the LAN @ my college, bare grudges and beef was settled over that, the bollocking i got for sticking it on there......Also, i'm getting a bit annoyed at ALL these games looking so similar, i dunno if they all use the same graphics engine but Unreal, COD, Gears of War and now this all seem to have the same textures it all looks too shiny, almost as if everthing's scaly.

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