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Captain Planet

Producers!

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For me it's usually because I can't find a good enough instrumentalist to play/jam something similar to what I want.They are either to musically deluded or just not technically good enough. Sometimes it's because. the sound of sampled music is nice.

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Moretime I sample just to create a particular sound or complete a track, at times it maybe just the drums or the bass or vocals. I rarely leave the sample the way it was originally so I chop it up, tweak it here & there, up or drop a few octaves JUST to beef up or fill in what I've already made.

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If we're talking about phrases as opposed to single hits/sounds.. I never do it.. It's lazy and I'd never feel like the track was actually mine if i did that.

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Couldnt agree more L, there is no satisfaction in getting a sample and just adding drums and a bassline.

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Am not really a fan of sampling.I have done it in the past, just to show off creativity skills. But, I feel very uncomfortable when I add my name to a track I sampled.

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Depends, if i like, say, a piano riff from a game or a film, or even a song that isn't associated with your genre of choice i think it's good to try and re-interpret it, or create something new from it. Also certain things like brass instruments always sound artificial if u rely on a multi-sampled patch and a piano roll, and if u haven't got a session musician available the next best thing is to sample - even if it's just one note.Also Afroman can u send me a link to that assasin's creed beat u had in ur sig a while ago? I just started playing the game and wanna see if i recognise the tune!

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i use to do it all the time due to my lack of skills , but it was never a add drums to a loop thing, alwasy felt my tunes were unfinished when i tried thatalwasy changed the sample up so nobody cud ever tell were it came from

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Sometimes i'll be listening to certain pieces of music (mostly get this when i listen to Jazz) and you think 'this one part of the tune is so sick' you maybe wish it was longer (i find that ALOT in jazz, the whole tune is good but like the bridge is just amazing compared to the rest). Then i just wanna sample it and play with it.being a big fan of Ali Shaheed Mohammed, Dilla etc doesn't help either :D

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hey you, your the one responsible for making this room sh*t!we must vote for a new mod for this roomwhos in charge who do i speak to about this matter?

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My modding has nothing to do with this room being 'sh*t'a mod controls what goes on in the room, if there is sh*t then i remove it, if there are links, then i code them, if something needs to be announced, i'll announce it and so on. Seckle my yute, you're just itching.

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sampling doesn't show a lack of creative ability tho, there's nothing wrong with it if u do it correctly. also i'll use bits from sample packs as well, not complete loops but if i want, say a rhodes chord in Dm7 surely it's easier to use a supplied sample than try and re-create the same sound, especially when u consider that most of these sample packs run their audio thru various bits of cult hardware that the average computer beat-maker doesn't have access to and can't emulate authentically.

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Depends, if i like, say, a piano riff from a game or a film, or even a song that isn't associated with your genre of choice i think it's good to try and re-interpret it, or create something new from it. Also certain things like brass instruments always sound artificial if u rely on a multi-sampled patch and a piano roll, and if u haven't got a session musician available the next best thing is to sample - even if it's just one note.Also Afroman can u send me a link to that assasin's creed beat u had in ur sig a while ago? I just started playing the game and wanna see if i recognise the tune!
http://www.zshare.net/audio/51592779a679a91f/I didn't sample it from the game tho. Made everything from scratch. it was for an intro to a portfolio I was working on.

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I sample. Many producers sample, from house legends who can play the keys for days to minimal techno producers who can make the most on point mixdowns known to man. But the most i'll sample is one hit. For example a drum hit, or a key/chord hit. Then that hit will be processed with reverbs,delays,eq,comp etc until I've got it how I want it.When i make a track its always the drums and the bass first - then the peripherals like key hits or riffs which sit on the top of the beat. The drums are what gives the groove in my opinion and if you can get them jamming nicely then the stuff ontop like samples and sounds are just the colour of the beat rather than the important material.Check out Shackleton if you want to see how to do drums correctly.

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i sample alot these daysmostly from games and cartoonsi will up a lil sample reel lateronly bad thing is i aint very creative with how i samplemost time i will take a loop and jus add to itthats lazy producing i need 2 get off that

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Depends, if i like, say, a piano riff from a game or a film, or even a song that isn't associated with your genre of choice i think it's good to try and re-interpret it, or create something new from it. Also certain things like brass instruments always sound artificial if u rely on a multi-sampled patch and a piano roll, and if u haven't got a session musician available the next best thing is to sample - even if it's just one note.Also Afroman can u send me a link to that assasin's creed beat u had in ur sig a while ago? I just started playing the game and wanna see if i recognise the tune!
http://www.zshare.net/audio/51592779a679a91f/I didn't sample it from the game tho. Made everything from scratch. it was for an intro to a portfolio I was working on.
safe, beat's big as well.

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tbf we all sampleevery drum sample u use is samples unless u actually sit there and synthesise or record ur own drums
The age old argumentCome on man, there's a distinct difference between sampling a hit and jacking a melody

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