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MAG PS3 Pictures


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Whats MAG? Not heard of it.
BackgroundThe first next-generation game for Zipper Interactive (creators of the online phenomenon SOCOM: U.S. Navy SEALs), MAG (Massive Action Game) offers a sweeping battle experience for a total of 256 players online. Eight player squads combine together to form a tactical military experience like no other.GameplayThird person shooter, much like Warhawk only this game offers a huge 256 players online.Features256 players online at once in one server, never been done before.Only exclusive for Playstation 3.Online mode only.
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Here I go I guess. Just typing it as I read it lol-2 to 256 Players-'hopes' for 30FPS when all the action is going down at all times-Dedicated servers with new network architectures to help reduce lag-Streamline matches to reduce need to wait.-All audio cues (planes flying by, air raid sirens) are actual players causing it or player triggered actions. This can happen in other regions and you can hear in distance.-PunkBuster quality cheating detection. System tests for things like rate of fire/movement/damage to keep things in check-First Person view (better sense of scale and immersion into game)-20 years in future, 3 major PMCs bid for war. The power struggle of these 3 dubbed Shadow War3 Factions, only 2 announced now: Raven(high tech weapons, most trained soldiers on planet. Will appeal to Halo/Resistances fans). Sver(fierce fighters from middle east/central Asia area. Battle harden warriors)-256 Domination mode. Attackers and defenders. Out layer of defense and inner layer. Once gone through the out layer 'hell breaks loose'. Anti-aircraft and radar are vulnerable. If your faction wins alot it gets the contract for that game mode and gets XP bonuses and perks.-3 other game modes: Acquisition(128 player escort-style mode. Steal 2 prototype armored transports and bring to extraction zone). Sabotage(64player, control 2 points for X time then a demolition objective is revealed which must be destroyed). Suppression(64 player team deathmatch)-Customize face, voice, armor.-No soldier class system, but has a free-form kit creation. Can save 3 different load-outs. Depending on your choice of weapons, it can be told by looking at you so others can tell. Change your load-out to match how the battle is going.-Snipers can get more than normal XP for killing people in designated areas of importance-Ranking up gives access to new weapons/perks/leadership positions.-Recognizes issues with large scale maps and the traveling.-8 player into a squad, 4 squads into a platoon, 4 platoons into a company (US Military)-Certain goals for each squad/platoon etc. Have 2ndary goals like blowing bridges.-Veteran ranks can enlist into leadership roles, give orders to squad, then platoon, then the company(OIC)-Officer only communication channel to help organize the battle-Want to be approachable to casual yet have alot of features for the hardcore.-Been running 256 player tests since Nov. 08 and plans to have closed/open betas.Sounds extremely organised. In-built anti cheating system jheeez.

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This sounds like the ultimate multiplayer shooter just hope everythings bless (lag) and it lives up to the hype.

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  • 3 weeks later...
boy i heard them say something about they made scracfices and cut things out the game to even make it work almost locallydosnt sound good
Where did you hear this?
was in a interview on gametrailers a while back
I would have heard this still, but i'm confident they didn't cut back on anything. You must be thinking of socom:c or warhawk.
Like we said last year when E3 was around, it sounds sick, but the lag will take the piss, they would have to make teh grpahics very basic e,g like WOW to make this workAlso heard its not free, again like WOW they are saying you have to pay
These environments are drawn in remarkable detail, considering the immense technical demands of running a 256-player battler at a solid 30 frames per second. MAG isn't quite Call of Duty 4 or Killzone 2 in the beauty-pageant stakes, and it has an understated look. But it's sharp, the level of detail is convincing, and abundant use of light-scattering fog and smoke engenders an impressively gritty, war-zone feel. Zipper's coding achievement is quietly immense.
Of course the 800-pound gorilla in the room with this game rhymes with its title: Lag. The battle we played in was lag-free, and, although I can’t say for sure, seemed to live up to Zipper’s stated goal of at least 30 FPS – at no point did game play feel stuttery, disjointed or interrupted. It was smooth. Of course, we were playing the game under optimum conditions – in Zipper’s studio and with only half of the player cap. How MAG will perform with 256 players on 256 different connections from all over the country won’t really be known until the game actually drops later this year.
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