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FM 2010


jcee

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LONDON (August 12th, 2009) – Sports Interactive & SEGA Europe Ltd. can today announce that Football Manager™ 2010 for PC and Apple Macintosh, and Football Manager™ Handheld 2010 for Sony PSP will be released on October 30th.Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll. According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each. However, developer Sports Interactive has been made aware via the vibrant Football Manager community that the addition of big new features in the last few releases has come at the expense of attention to existing areas of the game and solving long standing issues.With this in mind, Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re very confident that having done that we will deliver the very best Football Manager to date in October.”The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.Football Manager Handheld 2010 also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI.For further information please go to www.sigames.com or www.footballmanager.com
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^^^^trust you know them ones where your winning and the other team hasnt had a sniff but you know last kick there scoring orwhen you or the computer score then theres an equaliser straight away but you know withtin 10 mins whoever scored first is scoring again......anyways too much stuff on the screen will play casualy till feb patch comes out then i have no life for 2 months

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The matches are so scripted and have been for so long, they need to switch it up.
No they're not.Even the developers said so on the forums.The engine keeps calculating stuff throughout the match, taking into consideration formation, condition, morale, determination and other stats.I never/rarely get those last min goals from the opp because I switch up my formation to something like a time wasting 4-4-2 or a time wasting 4-1-4-1 to keep the ball and run down the clock.
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they need to start releasing these every 2 years
this.
The matches are so scripted and have been for so long, they need to switch it up.
No they're not.Even the developers said so on the forums.The engine keeps calculating stuff throughout the match, taking into consideration formation, condition, morale, determination and other stats.I never/rarely get those last min goals from the opp because I switch up my formation to something like a time wasting 4-4-2 or a time wasting 4-1-4-1 to keep the ball and run down the clock.
they areeverytime you meet a human on network in a cup game, first leg one team will win 3-0/4-0/5-0second leg the team that won will be 2/3/4 down within half an hour so they're only one goal behindhappens every time
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they need to start releasing these every 2 years
this.
The matches are so scripted and have been for so long, they need to switch it up.
No they're not.Even the developers said so on the forums.The engine keeps calculating stuff throughout the match, taking into consideration formation, condition, morale, determination and other stats.I never/rarely get those last min goals from the opp because I switch up my formation to something like a time wasting 4-4-2 or a time wasting 4-1-4-1 to keep the ball and run down the clock.
they areeverytime you meet a human on network in a cup game, first leg one team will win 3-0/4-0/5-0second leg the team that won will be 2/3/4 down within half an hour so they're only one goal behindhappens every time
It's how the game calculatesThe developers said that the match before hand is pre-predicted based on where players are in terms of morale etc. then in game changes like injures, subs, tactical changes etc. case re calculations.TBH if you just run through a match and just sit there doing f*ck all then the team in the best position will win, in that cup example the team players with high determination and big match stats will naturally come into play. That is hardly fixed.
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I'm gonna spam up this topic until release/demo releaseSOCONFIRMED BY SIYOU CAN ACTIVATE ALL THE LEAGUES BELOW THE BS SOUTH USING THE EDITOREFWSAGSI didn't want to make them selectable leagues normally because of the lack of super-detail in research, but IMO it is very well done already, obv with some people missing.But yeah we might need a LLM thread.

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  • 3 weeks later...
Yesterday, on the first Football Manager 2010 features blog, I mentioned for the first time the new 'backroom advice' feature, with a little screenshot to whet your appetite.Over the next two days I'll be going into more detail with the new feature, and also talk about how assistant manager feedback has been improved for FM2010, as they are linked together in many ways.The idea of the 'backroom advice' part of the game is to ensure that the manager is better informed about what is going on at their team, and to get help with areas that they might be missing out on.You can call a backroom meeting at any point, and they will bring up any things that they wish to discuss.Once a month, they will call a meeting, and you can attend, or decide not to. So it's not something you have to use, but we think you'll find it useful and easy to use. They'll also come to you requesting a meeting on your first day in the job, pre-season and pre-match.For a start, when one of the backroom staff suggests something, there is a one click button to say that you want to use the advice. So, say one of your coaches recommends that one of your players game could benefit by being asked to learn how to play a simple passing game, there will be a button there for you to click, and the coach will do the rest. You won't have to go to the players interaction screen, and choose the option yourself.There's a wealth of information that your backroom staff will come to you with. I'm not going to reveal everything here, as you'll have to play the demo and the game to find out the full extent, but the kind of things they come to you with are: * Staff and player recommendations for spaces in the back-room and the squad, both at first team and youth levels * Recommending set piece takers and potential captains * Tactical advice pointing out advantages and weaknesses that the opposition have over your team * Stats about your own team that will help you with your own tactics * Advice about player interaction - both your own players, and ones that you might be looking at * Advice about transfer status and contracts of your own players * Recommendations about training for individual players * Youth development recommendations * Comparing your squad against others in the division on things like pace, technique and age * Recent form * Training improvements and drops * Squad weaknesses * Areas which a scout should be assigned to * Best formation (based on the players at the club)And many many more!In tomorrow's blog, I'll be looking at how your staff affect the validity of the backroom advice, and also looking at some changes in how you and the assistant manager interact in the game.
From a blog
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