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(360) Super Street Fighter IV AE Thread


Roy Batty

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Abel- needs a slight damage nerfkick part of cod needs to be a lot fasterbreathless should do 400 damageAdon-u1 needs persuit propertybetter hit box on rising Jaguarakuma-u2 should not lose damage from a teleport cancel,everything else is fine balrog-headbutt damage nerf slightly faster overhead smashblanka-make u2 aa start up miles faster like 0 framescammy-cannon spike damage buff cannon strike builds more meterchun- c.hp.-1 on startupu2 to do 360 base damageex legs back to vanilla damagehazanshu armour breakcody--1 on f+ mphk ruffian damage buff incv frames on ex criminal upper c.viper-better hit box on c.mk . rest is fineDan-huge damage nerf ,huge deejay -u1 needs to juggle better needs+ on hit in all normals up kicks needs a better active hit box jump in meaty air throw is free sim- fine the way he iself-u2 should be 5 frame start up n be Able to cancele.Honda -damage nerf on everything Fei long -no changesgen-just put him back to how he was in vanillagouken-needs to be Able to combo of a c.lpguile-sonic booms to have some recoveryguy-faster jump ex hazanto to go threw fireballsibuki no kunai after ex dp or blocked heinjurifireballs have better rangefse makes specials have less recoveryex pinwheel to have more invc framesn I can't be arsed to do this any more

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