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Elder Scrolls 5


Mr. Gayle

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Buying horses is washed you only get fined 90 for stealing them and they cost 1k + get lost and can die quite easily

Getting turnt into a Vampire >>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<< Getting turnt into a vampire

Some Vampire info...

Stage OneEdit

Abilities:

* ???- Illusion spells cast by your vampire are 25% more powerful.

* Night Stalker's Footsteps - Vampires are 25% harder to detect while sneaking.

* Resist Disease - Your vampiric blood gives you 100% resistance to disease.

* Resist Poison - Your vampiric blood gives you 100% resistance to poison.

* Resist Frost - Your vampiric blood gives you 25% resistance to frost.

* Weakness to Fire - Your vampiric blood causes you to be 25% weaker to fire.

* Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 15 points (only when you are outside during the day).

Powers:

* Vampire's Servant - Reanimate a weak dead body to fight for you for 60 seconds (can only be use once a day).

* Vampire Sight - Improve night vision for 60 seconds (can be used multiple times a day and be toggled on/off).

Spells:

* Vampiric Drain - Absorb 2 points of health per second from target (novice destruction spell, cost of 5 magicka per second).

Stage TwoEdit

Changes from Stage 1:

* Resist Frost - Your vampiric blood gives you 50% resistance to frost.

* Weakness to Fire - Your vampiric blood makes you 50% weaker to fire.

* Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 30 points (only when you are outside during the day).

* Vampire's Servant - Reanimate a more powerful dead body to fight for you for 60 seconds (can only be used once a day).

* Vampiric Drain - Absorb 3 points of health per second from target (novice destruction spell, costs 10 magicka per second).

Powers:

* Vampire Seduction - Creatures and people up to level 10 are calmed (cease to fight) for 30 seconds.

Stage ThreeEdit

Changes from Stage 2:

* Resist Frost - Your vampiric blood gives you 75% resistance to frost.

* Weakness to Fire - Your vampiric blood makes you 75% weaker to fire

* Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduce by 45 points. (only when your outside during the day)

* Vampire's Servant - Reanimate a powerful dead body to fight for you for 60 seconds. (can only be use once a day)

* Vampiric Drain - Absorb 4 points of health per second from target. (novice destruction spell, costs 12 magicka per sec)

Stage FourEdit

Changes from Stage 3:

* Resist Frost - Your vampiric blood gives you 100% resistance to frost.

* Weakness to Fire - Your vampiric blood makes you 100% weaker to fire.

* Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 60 points (only when you are outside during the day).

* Vampire's Servant - Reanimate a very powerful dead body to fight for you for 60 seconds (can only be used once per day).

* Vampiric Drain - Absorb 5 points of health per second from target (novice destruction spell, costs 15 magicka per second).

* People will be hostile towards you and might attack you on sight.

Powers:

* Embrace of Shadows - The vampire becomes invisible, with improved night-vision for 180 seconds (can only be used once per day).

Things to know about vampirism and advancement in the stagesEdit

* Vampires grow in power by NOT feeding. If you want to become a Vampire with abilitiies higher than tier one, do NOT feed on anybody. Feeding will always bring you back to tier 1 of vampirism, regardless of what tier you were before feeding.

* In the early stage of the vampirism, NPC's will act normally with you.

* On stage 3, they will not interact with you unless you speak to them (you are feared, but not hated).

* On stage 4, you are considered hostile with everyone, so be careful! (tip: use your invisibility ability to sneak in a house to feed).

* You can feed on sleeping NPCs in the same way you'd pickpocket from them. This takes you all the way back to stage 1 of the disease.

Also these random gems im picking up (Petty Soul Gem, Common Soul Gem etc). Should I just sell them or can i do anything else with them...?

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Theres so much shit I need to learn. I didnt even know I could use magic till I got to Break Falls Barrow.

Same boat.

Straight left hand magic. Right hand axe!

Standing infront of nuccas, burning muhfuuckas then chopping a nucca in his neckside or his chestplate!!

I'm only on level 4. :( Upping my destruction perks as they come. Got that two handed magic ball.

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Interesting read... Will try and not save as much.

Save yourself by not saving your game

You’re ruining your Skyrim game. No, really. You’re playing it wrong. Trust me.

I can see it now. You load up your character, set off into this vast new world. You spot someone that you’re going to have a conversation with. So you save your game. When the conversation doesn’t go the way you wanted it to, you reload that save and give it another shot. This time, you succeed in getting what you want. Satisfied, you move on

You spot a dragon. Before it burns you to a crisp, you flip open the options menu and save your game. It burns you to a crisp. You reload and try again. This time, you survive for a couple minutes before you’re burned you to a crisp. You reload again. Finally, after a marathon fight, you’re able to take him down. Feeling like you’ve accomplished something, you head back to town to lick your wounds.

Here’s the problem with these scenarios: None of what you just did means anything. Your decisions hold no weight. Every time you time-travel, you’re undermining your own experience. If these open-world games allow for each player to experience his or her own story, his or her own world, then that means that player has to be willing to let the game do that. What that means is that players have to allow for failure.

This is why open-world games with branching choices tend to lose me. The very possibility of going back and changing the result of some huge decision makes that decision feel trivial and unimportant.

Let’s think about the traditional hero’s journey (or monomyth, if you’re feeling fancy) for a moment. In Joseph Campbell’s The Hero with a Thousand Faces, he argues that each character, in order to truly become heroic, must proceed through a series of trials. Often, these figures fail at least one of the tasks. It adds drama, creates imperfect and believable characters, and generally improves the reader’s (or viewer’s, or player’s) connection with the character.

Original article http://www.gamesrada...ving-your-game/

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Don't piss off the mammoths.

Seriously.

:lol:

OMG.

I did not heed said advice. I needed a tusk, thought fuck it lets go.

Fam...

Do not fuck with Mammoths. Seriously.

I haven't even come across a mammoth yet.

But there was side quest where these bandits had shitloads of mammoth tusks so i just used one of them to give to that gash who wants to get in with the khajit

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