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(360) Super Street Fighter IV AE Thread


Roy Batty

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You don't HAVE to jump in to eat a headbutt against a honda with meter. You can approach him from the ground , although this is probably easier said than done with a lot of the cast.
of course you can but you know exactly what I'm talking about there is a reason a lot of characters have real issues with Honda which wouldn't be there if they could simply approach him from the ground
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GGs from last night you man, seems I've still gotta a lot to learn but looks like learning matchups and actually anti airing is slyly paying off./

Tamamura:Also, there were some moves we wanted to put in that we couldn't. In A3, depending on the ISM, Cody wouldn't block but dodge. He'd sort of bend his upper body away. We wanted to put that, as well as counters, in the game...Okada:We actually did get them in the game, but when testing it out we felt that it was too strong, so it was taken out. We thought we'd taken it out, but when we were first doing adjustments we found the CPU could still do it. Using Ryu, we'd do blocked jump in, c.fierce into hadouken, but then CPU Cody would dodge the hadouken. Then after dodging he could just punch Ryu. We thought, that's a totally different game! (laughs) It was way too strong.
I remember playing A3 and was super baffed when he did this. lulz at almost putting it in ssf4
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