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battlefield 3


Francis Coquelin

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I hope they are looking for balance issues with this beta although at this stage more time they are concerned with finding and killing pri one bugs ( game breakers and crashers)

At this late stage they probably have their release candidate.

Compared to the quality of the battlefield 2 demo last time this is woe full.

/

Will cop anyway :lol:

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Surely a beta is for gamers to find those little glitches that the programmers missed? Things like Walls that u get stuck on or gun glitches and shit. not fundamental things like ADS not working, getting killed by someone floating in the sky, ur screen flickering so much u have to fight an epileptic fit just to play it etc...

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People have been furious by the amount of bugs that they have seen throughout the game, obviously not realizing that DICE will be at least 5 builds ahead of the beta version.

For those of us that do understand the development process, we’ll also realize that a lot of the fixes laid out below, were probably already fixed before the beta was even released, but they simply weren’t in the beta build of the game which no doubt already got sent off to first parties (ala Microsoft/Sony).

Here’s the list of changes that have been made:

A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1

(Not a complete list – for up to date news, visit the News section in Battlelog)

* Fixed occasional client crash when reviving.

* Fixed killcam showing glitched area under map if your killer is dead.

* Issue with spawning on dead squad mates fixed.

* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.

* Crosshairs for shotguns have been replaced with a new, thinner, art.

* A subtle low health screen effect has been added.

* Tweaked scores of Medals and Service Stars.

* Tweaked the Rank progression.

* Pushing prone on console will not play the animation twice.

* Fixed loss of Squad Leader after EOR at some times.

* Framerate stability fixes.

* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.

* Fixed issue with crosshair disappearing after round transition.

* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.

* Squad list now shows specializations chosen, VOIP activity and dead squad mates.

* Non working options in squad menu fixed: “Private” flag and “Switch Teams”.

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u lot need to watch wing of redemption play it, u cant rush it this game, u need to play it coool

your not serious?

:lol:

guy will find a corner to sit in on any game. Even if the map was circular , he would still find somewhere to hide.

/

on a real though, you do need to take it more easy, compared to cod and other games. but saying that, as soon as you do try and make a run for it, its a wrap. fuck that.

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u lot need to watch wing of redemption play it, u cant rush it this game, u need to play it coool

your not serious?

:lol:

guy will find a corner to sit in on any game. Even if the map was circular , he would still find somewhere to hide.

/

on a real though, you do need to take it more easy, compared to cod and other games. but saying that, as soon as you do try and make a run for it, its a wrap. fuck that.

half the time guy talks sense, they is no such thing as camping in this game, everything is for the win

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Thank you for playing the Open Beta and making the final game better!

We are very excited to see so many gamers join our Battlefield 3 Open Beta. Here’s an update on the Open Beta from DICE General Manager Karl Magnus Troedsson.

I want to give you an overview of how the Open Beta is helping us shape a fantastic final game, what we are implementing based on your feedback, and how the Open Beta will help us deliver a robust gaming environment from day one.

The Open Beta is a true Beta

The Battlefield 3 Open Beta is based on software that is more than one month old. We need to test the new back end dedicated server structure we’ve built. Not only have we built a new game engine, but an entirely new back end system so that everyone can enjoy the benefits of dedicated servers on all platforms.

Just like normal procedure when releasing a game, the Open Beta has had long lead times due to testing, certification, and setting up. This means that the code you are now playing is actually quite early and not representative of the final game.

We had to do this in order to have as many people testing as possible, in order to ensure a top quality experience when the game is released. However, we’re confident in the Battlefield formula and confident that our fans will support us in order to make Battlefield 3 better.

Dedicated servers require dedicated testing

The biggest reason for running the Open Beta is to stress test our servers and back end. Already, we are seeing 6 times the number of simultaneous players in the Battlefield 3 Open Beta compared to the Beta for Battlefield: Bad Company 2! The fact that Battlefield 3 is clearly our biggest game launch ever by a magnitude of 6 makes it doubly important to test everything.

We are constantly updating the News section on Battlelog with information on what we are fixing from Open Beta to final. We appreciate your time and your feedback. The data and feedback from the Open Beta will not only directly affect the final game of Battlefield 3, but its future development and support.

We’re heading out on the road this week to let journalists experience all aspects of Battlefield 3. Stay tuned for their previews, and stay tuned for the final game on October 25th. The final game will look, play and sound better than the Open Beta. You have helped making sure of that.

Battlelog update

Fixes include:

• Moderator icon has been added on the forums for moderators.

• Players with rank 45 will now recieve the correct icon on their stats page

• Improved the scroll handling in the Server Browser

• Added more patches for Leaderboards for Xbox 360 and PS3

• More accurate ping now shows up in the server browser

• More accurate number of players now show up in the server browser

Yea that's pissed me off, when your whole team are just snipers.

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u lot need to watch wing of redemption play it, u cant rush it this game, u need to play it coool

your not serious?

:lol:

guy will find a corner to sit in on any game. Even if the map was circular , he would still find somewhere to hide.

/

on a real though, you do need to take it more easy, compared to cod and other games. but saying that, as soon as you do try and make a run for it, its a wrap. fuck that.

half the time guy talks sense, they is no such thing as camping in this game, everything is for the win

I dont rate him one bit. when i watch gameplay videos i prefer to watch guys with a skill level similar to my own. WoR doesn't cut it.

edit*

I can say that about any FPS though. Because its a different game, it doesn't void the fact.

/

on that metro map, if your defending the mcoms at the first, outside area and you have a decent team who can actually kill people and defuse the ting, you aint loosing. the map needs another variable. cause it really is too easy to stay undetected and kill people.

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u lot need to watch wing of redemption play it, u cant rush it this game, u need to play it coool

your not serious?

:lol:

guy will find a corner to sit in on any game. Even if the map was circular , he would still find somewhere to hide.

/

on a real though, you do need to take it more easy, compared to cod and other games. but saying that, as soon as you do try and make a run for it, its a wrap. fuck that.

half the time guy talks sense, they is no such thing as camping in this game, everything is for the win

I dont rate him one bit. when i watch gameplay videos i prefer to watch guys with a skill level similar to my own. WoR doesn't cut it.

who do u watch then :huh: , out of all the commentators i always though wings comes correct

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u lot need to watch wing of redemption play it, u cant rush it this game, u need to play it coool

your not serious?

:lol:

guy will find a corner to sit in on any game. Even if the map was circular , he would still find somewhere to hide.

/

on a real though, you do need to take it more easy, compared to cod and other games. but saying that, as soon as you do try and make a run for it, its a wrap. fuck that.

half the time guy talks sense, they is no such thing as camping in this game, everything is for the win

I dont rate him one bit. when i watch gameplay videos i prefer to watch guys with a skill level similar to my own. WoR doesn't cut it.

who do u watch then :huh: , out of all the commentators i always though wings comes correct

Only xcal for serious gameplay. also, i respect him cause he aint a sellout. Just does what he does and keeps it moving.

hard8times for the lulz (hes shit at games) + elpres for laughs aswell.

and a few others.

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