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L.A Noire


O.Man

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Yeah I hear that. I do see alot of Free 2 play games that would ( a few years back ) be a pay monthly subscription or a one off fee, but micro transactions seem to be the new thing.

I heard WoW are doing it too ( to a level cap of 20 ) to draw more players in.

Team Fortress 2 is now free with this model of micro payments also. Good stuff.

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Yeah I hear that. I do see alot of Free 2 play games that would ( a few years back ) be a pay monthly subscription or a one off fee, but micro transactions seem to be the new thing.

I heard WoW are doing it too ( to a level cap of 20 ) to draw more players in.

Team Fortress 2 is now free with this model of micro payments also. Good stuff.

a lot of games are starting to do that next model now where you effectively pay upfront for future DLC at a reduced cost. Whether this proves successful we'll see.

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http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi

Report: LA Noire Was Development Hell, Rockstar No Longer Working With Team Bondi

Luke Plunkett — Andrew McMillen, who published the original report on IGN claiming poor work conditions at LA Noire developer Team Bondi, has now published on GI.biz what's claimed to be a series of leaked internal emails that don't exactly paint Bondi's boss, Brendan McNamara, in a good light.

Amongst the bad blood between Rockstar and Team Bondi on display in the emails, there's the news that the publisher will no longer be working with the Sydney-based developer. There's also claims that the game, over six years in development, was only finished after direct involvement by Rockstar.

"Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management," one of the source of the emails tells GI.biz.

"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control."

"It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney'—the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."

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Played this game for about an hour... glad I didn't carry on. The novelty of looking for clues etc wears off pretty quick imo. Plus I found the questioning long, albeit with strong storylines.

From what i've seen Red dead redemption 2 >>>> this

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