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FIFA 2010 Updates Thread


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IGN Fifa 10 Hands OnUK, June 3, 2009 - Last year was a pivotal moment in the ongoing duel between FIFA and PES, with EA Sports conclusively taking the spoils with FIFA 09 – arguably the greatest take on the sport to date – while Konami continued to struggle to bring its series in-line with the current generation. Backing up 09's success is an impressive set of figures; 250 million games played to date online with the equivalent of 300 full Premier League seasons played every day, some 4,038 years of consecutive football played out on Xbox 360 and PS3 and a Metacritic score that's a clean thirteen points clear of its rival.You'd be forgiven for thinking that EA Sports would be happy to rest on its laurels now it's good work has definitively paid off. You'd be quite wrong; before we're given an inexplicably early play of this year's contender at a glitzy press event in the heart of Arsenal's Emirates Stadium, a typically assured Peter Moore takes to the stage and delivers his hit-list for FIFA 10. Having reached a Metacritic rating of 87 last time out – no mean feat for a yearly sports franchise – Moore has set FIFA's Vancouver development studio the daunting goal of breaking the mythical 90 barrier.It's a tall order, but that's not even the most impressive figure that Moore and EA Sports are chasing. 'FIFA will tell me when I go to Zurich that there are 2 billion football fans,' says Moore, 'and yet we only sell 10 million copies of FIFA.'Anyone who sees sales of 10 million as an underachievement is clearly not short on ambition, and it's this same ambition that's propelled FIFA to its current status as cream of the football crop while its rivals tread increasingly stagnant waters. Since its debut on the current generation, FIFA has steadily become nothing less than the definitive article, the Vancouver team refining what's become an almost eerie facsimile of football which EA then garnishes with a multitude of official kits and league licenses.Breaking the ninety barrier will be no easy task, a fact acknowledged by Moore; 'We're bound by the rules of the game, the players, the stadiums the leagues and the federations – we don't have a lot of leeway to innovate and come up with boss characters and fantasy levels.'Without any such leeway, the answer comes in more authenticity, something that FIFA continues to strive for step by step. This year's improvements are all about iteration – there's no bold claims about the number of changes as there was for FIFA 09, and rather a focus on what's been refined. Fan feedback has dictated many of the improvements on the pitch, resulting in a game that feels like a considerable improvement over last year's effort. From a distance it's admittedly hard to see the difference – though with the code we're witness to only 45% complete, expect to see more bells and whistles strapped to the game's visuals come release – but going hands-on reveals where the adjustments have occurred. There's a multitude of small details that enhance the feel; players off the ball behave in a more realistic fashion by displaying more urgency, trapping and close ball control has been improved significantly while player collisions now have more heft and depth – but the real change is born from one single feature. 360 degree dribbling makes its debut to the series, freeing players from the confines of eight way control. On paper it might seem like a small adjustment, but on pitch it lends the action a whole world of added fluidity, making past FIFA games feel incredibly rigid. Returning to FIFA 09 for a quick game after the press event felt like a genuine step back – which is not an indictment on last year's game, rather a commendation of how effective the new feature is.Off the pitch, it's a similar tale of new features nestling with FIFA mainstays that reflect the Vancouver team's approach to the game, with 70% of their time committed to refinements leaving 30% to spend on innovation. The changes are evident from the very off, with extra options now available in the game that prefaces FIFA's menus - it's now possible to practice free kicks and set plays, ensuring the mode is now much more than a neat way of hiding loading screens.Most of the changes have been reserved for the Manager Mode, which has undergone such an overhaul that it's almost a new feature in its own right. 50 improvements have been made, making what felt like an afterthought in previous iterations is now the most comprehensive part of the single player game.Transfer logic has been heavily improved - no longer will star players be found making bizarre decisions to leave big clubs, with decisions now made using a combination of both club and player prestige - subsequently, the transfer market will be a much more believable place.There's still more to come, with details about the game's online mode and it's popular Be a Pro option still being kept under wraps; today's hands-on has just given us a taste of what to expect of the next FIFA, and it's a tantalising one at that. But with that target of a 90 score on Metacritic, we can't help but think that it may take a little more to edge FIFA 10 into that fabled zone. The game's producer David Rutter is understandably weary of such questions; 'We're doing a lot of stuff that matters to people, and it worries me that what matters to people doesn't necessarily matter to a reviewer, or isn't sensational,' comes his passionate response, 'What I will say is when people buy the game and play it, they will get a brilliant game.'He's right; when it's released it's looking highly likely that FIFA 10 will be the best football game on the market, and it's going to take something quite spectacular from Seabass and the PES team to oust FIFA from its recently won throne; and if today's evidence is anything to go by, it's well on course of fulfilling at least one of Peter Moore's big aspirations.
Gamespot Fifa 10 Hands OnEA Sports invited us for a very early hands-on with FIFA 10, as the game approaches the 50 percent complete mark.As EA's biggest-selling game of last year, FIFA 09 is a tough act for the company to follow. But that's exactly what EA Sports President Peter Moore wants to do with FIFA 10. Specifically, the Liverpudlian wants FIFA 10 to be the first game in the series to hit the 90+ mark on aggregate reviews site Metacritic. No pressure for producer David Rutter, then, whose job it was to formally introduce the game, as well as offer us a first hands-on with the PlayStation 3 and Xbox 360 versions. He seemed surprisingly calm, perhaps because the game's already very playable at the 45% complete mark, but we probed further to find out what to expect come Q3 2009. The biggest change to the series in FIFA 10 is the new 360-degree control, which offers much greater finesse than ever before. Whereas in FIFA 09 your player would move in only eight different directions, the players in FIFA 10 have much finer degrees of movement. This means that you no longer have to zigzag your players around when making a run, given that you can move them much more accurately and fluidly than before. It's immediately noticeable when you play the game, and we can't wait to discover how it impacts the rest of the game when we get to play more.In terms of the workload, Rutter says that the split is 70/30 between refining the core fundamentals and implementing new features. This means that the team is focused on improving what's already there, and specifically addressing the few niggles that annoy the development team and the community. Specifically, the trapping and positioning of the players have been made much more realistic, while also adding to the gameplay. We were shown a video demonstration to highlight this. Last year's players would jump up and chest the ball no matter what position they were in, but this year they'll automatically receive the ball in the easiest way possible. For example, if you cross the ball and the receiving player is unmarked, he'll move back and receive the ball at his feet instead.The only specific mode that EA Sports is currently talking about is Manager Mode, which it says is the big focus for this year's FIFA. The company promises that this mode will be expanded, with bidding wars from rival clubs affecting player prices, whereas behind-the-scenes calculations will change the flow of each match on a minute-by-minute basis. Although EA Sports isn't talking specifics, it's clear that online play will be another focus for the developer, especially given the huge growth in the number of people playing the series over the Internet. The popular Be a Pro online mode will definitely be making a comeback, and Rutter raised a wry smile when asked if the recently released Ultimate Team downloadable content will become a core part of FIFA 10. EA is keeping a lot of info on FIFA 10 close to its chest, but there were many little tidbits of info to take away from our preview. The practise arena in the main menu will be expanded and will now offer full 11-versus-11 play, as well as letting you try out set pieces and practise matches. The team is also removing a lot of the interrupting animations, such as when you get booked by the referee. Along the same lines, and keeping the pace of the game going, you'll be able to take quick free kicks--so expect to have to pay close attention in online games. And finally, Rutter joked about the improved net physics that they've implemented on the goals. They're a small detail, but they did look quite impressive.The huge number of tweaks and improvements will keep Rutter and his team in Vancouver busy for a while yet, but it's clear that there's still plenty for them to reveal. April is the earliest that EA Sports has ever shown its annual franchise, and the company promised that more details will be revealed over the coming months. It's a good sign that EA Sports is ready to show off FIFA 10 at this relatively early stage, and given how much we enjoyed last year's game, we can't wait to see all of the tweaks come together. If our play was anything to go by, FIFA 10 will offer an even smoother and more seamless experience than before. We'll be keeping our scouts assigned to track the game as it progresses toward its Q3 09 release date, so expect more info very shortly.
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Manager Mode in detail...I took some time ask MM Producer Marcel Kuhn a few questions regarding my favorite FIFA mode, Manager Mode. Please post your constructive feedback and perhaps we can get more insight from the dev team on other modes as they are revealed shortly. Enjoy...Wepeeler - "I'm big into transfers and building ultimate teams. Is that harder this year?"Marcel Kuhn - "Definitely, two major reasons for that are the new layers of decision-making in the transfer process and the re-written financial system. Let's start with the financial system, instead of relying on the sponsors, this year the board will be the major source of "income" for your club. The board will grant you two different budgets you will have to manage, Club Budget and Wage Budget. Club budget will be used to pay for players transfer fees, purchase staff upgrades and so on, while the Wage Budget will pay for your players wages. You will start with a specific amount of money, which ensures that Chelsea and Manchester City are rich while Bolton or promoted side Burnley don’t have a lot of cash to spend. During the season you will make a bit of money via ticket sales and sponsors, but what matters the most is to fulfill your board objectives. At the end of the year the board will look at your performance and refresh your Club and Wage Budget accordingly. Obviously, they will only grant you more money to spend, if they are happy with your performance. As you’re dealing with a limited amount of money, the new player transfer and wage values come into play. Players like C. Ronaldo or Kaka were fairly affordable in FIFA 09, in FIFA 10 they will be much closer to the actual transfer and wage values that are being paid for them at the moment.""As a little bonus, we’ve added a Board Difficulty level this year which will affect your starting Club and Wage budget. This will allow users that want to try out the mode for the first time to start with a fully loaded wallet, while seasoned Manager Mode veterans can challenge themselves on a higher difficulty level and work hard towards signing their dream players.""In terms of the transfer system, there are a couple of key changes, i.e. which players are for sale, but the most time was spent splitting the logic into a two-tiered process. First you have to convince the club of the desired player and then you have to convince the player. The factors that play into this are not only the offered money, but also things like, how many players you already have in the same position, is your club going to play in Europe next season, how much mentorship can you offer the player as his manager and so on. The overall result will be that you will have a harder time building your ultimate team, but it will also be more realistic and transparent to you why you were able to sign or not sign players."Wep - "How is the experience point system different? Last year it was easy to get a team of 99s after only 2 seasons. Has that been tweaked?"MK - "Another portion of the game we completely re-did. We weren’t happy at all with the growth system in FIFA 09 and a lot of post-release user feedback showed us that we’re on the right track. As a first step we removed manual growth, Manager Mode is supposed to be a realistic and authentic experience, being able to make Sami Hyypia from a 84 rated centre back into a 99 rated left winger is neither realistic nor authentic. Therefore we decided to reset to clock on the growth system.""What you will see in FIFA 10 is, that players will collect experience in 3 different categories – Physical XP, Mental XP and Skill XP. How fast they collect XP depends on the amount of time they play, who they play against and so on. Once they hit a growth point in either of these 3 categories, the related attributes will either increase or decline. In addition every player will have a potential he can reach, this way every player will have its own individual growth. Younger players with high potential will collect XP faster, especially their physical skills will improve quickly, while older players have a higher overall but might start to decline. As a result the user will have to make a lot of decisions regarding his line-up, do I play the young hotshot and allow him to reach his potential as fast as possible or do I go with the currently high skilled player that has started to decline?""To give the user a some help making these decisions, we’ve added a new ability for your scout. Your scout will be able to predict the future overall for a player, depending on the scout’s level he can look further and more accurate into the future."Wep - "Are there "practice sessions" where you can prepare your team for a big game?"MK - "In FIFA 10 we will introduce pre-season friendlies where you can fine-tune your line-up and maybe get some good results in order to improve your players form before the going gets tough. Player form is a new concept we adopted from Live Season. Note that within Manager Mode, we actually don’t use the real world player form, the form will be solely based on how the player performs within the Manager Mode World. The result of playing really well over a longer period of time will be that the players form increases and his attributes will be slightly improved for the time being. Of course the same applies if your players don’t perform well, which will make it harder to get your club out of a slump."Wep - "Can you practice with your actual squad?"MK - "Practice Mode is not included within Manager Mode for FIFA 10. That being said, if that is a feature that users would like to see specifically for Manager Mode, this can be an early addition for the next FIFA wish list. In the meantime, for FIFA 10, there will be a new Practice Mode. It will be accessible via the arena and in this mode you can practice set-plays, do “n vs. x” (i.e. 5-on-5) training matches or improve your finishing in 1-vs-1’s against the goalie."Wep - "Has the messaging system with the front office been tweaked? If yes, how so?"MK - "Overall there have been several improvements to get the information to the user in an easier and quicker way. In terms of the information you receive from the Board, you will have a summary right on the new Manager Mode HUB screen. This HUB screen acts as a desktop to provide you with the most important pieces of information at a glance. It will show, i.e. the latest table, activities on the transfer market and the before mentioned Board Summary. As the Board Confidence will play a crucial role and change very dynamic, you will get an update on Board Confidence after every game.""The incoming message system has one major change that goes in-line with the overall attempt to make navigation more user friendly. For all emails you receive that require a decision, you will have a direct link to the place where you can make this decision, i.e. when you have a failed negotiation you can re-negotiate with that player on the spot rather than having to remember to go to the “Negotiation History” once you’re back in the HUB."Wep - "Can you edit kit numbers?"MK - "Big “YES”. We’ve added a screen where you can re-assign kit numbers manually at any point."Wep - "Is updating your office (ie keepers, strikers, tickets etc ) different?"MK - "We’ve made minor tweaks here and especially tuned the impact of coaches on player fatigue. We thought that on lower staff levels players got tired way too fast, so we’ve reduced the impact that coaches have on the recovery rate to avoid having to rotate your squad after every 2-3 matches."Wep - "What exactly do you guys mean about a total football experience. Crowd into it more? Banners, flags, scarves etc?"MK - "For Manager Mode it means that we wanted to remove everything that takes you out of the immersion of living as a manager in a authentic football world. Let me give you some examples, i.e. C. Ronaldo transferring to Aalborg = not total football, Wigan beating Manchester United 5-0 = not total football, playing in Sunny / Dry weather in the EPL, every week, no matter what time of the year = not total football…. To achieve this we reworked the fundamentals this mode is based on, we work towards avoiding these unrealistic events from happening and replaced them with more football authentic events. In the end we’re aiming to create a game mode that contributes to the overall “Total Football Experience” FIFA 10 will deliver via all its features."A MAJOR thanks goes out to Marcel for his very thorough answers to some key MM questions. Please post feedback as I am interested in what you guys think, and I know the dev team will be also.

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Demo coming on August 19th? Theres a 57 Day countdown timer on the site saying be the first onto the pitch to play FIFA10 http://fifa.easports.com/enGB/home.action
nah
As it seems people are still getting confused with this and spreading false information, the countdown on the FIFA 10 website is to the Köln gaming event and is not a countdown to a FIFA 10 demo or the game itself being released.
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- Special Features

360-degree Dribbling: The first-ever true 360-degree dribbling system in a football game provides finer dribbling control, enabling players to find spaces between defenders that previously were not possible.Skilled Dribbling: All-new animation warping technology provides unprecedented control. Skilled players now have the ability to face a defender and use highly-responsive lateral dribbling to skip past him.Freedom in Physical Play: Wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.Player Urgency: Improved urgency AI logic, with over 50 new movement cycles, delivers more responsive positioning so your players stay focused on the ball and move at a speed appropriate to the action.Improved Trapping Intelligence: Players now have a better awareness of where the easiest, most natural trapping position is so they can get the ball on the ground and under control easier and earlier.Advanced Positioning: Defenders multi-task and play the pitch more intelligently by covering dangerous spaces left by out-of-position teammates. In attack, players analyse space more effectively, curve their runs to stay onside, create passing lanes and vary attacking options.More Accurate Passing: Players better analyse space resulting in pinpoint passes that give their receivers more options and time to outrun defensive pressure.Authentic Shooting: Refinements to the shooting system and modifications of the ball physics create a wider, more realistic variety of shots that enhance the exhilaration of scoring.Varied Defending Options: Slide Tackle targeting has been enhanced so skilled players have more reach and avoid tackling through the dribbler. Better effort clearance logic gives defenders more options when attempting to get a foot on the ball before an attacker.
http://www.play.com/Games/Xbox360/4-/90919...10/Product.html
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Player Urgency: Improved urgency AI logic, with over 50 new movement cycles, delivers more responsive positioning so your players stay focused on the ball and move at a speed appropriate to the action.
f*ck off. This was one of the main points I wanted addressedFifa > _
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Just a teaser, looks alot like fifa 09 tbhfake shots look cool but i swear that can easily get abusednight time lighting has improved and the emirates looks betteri wna see straight up gameplay though

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fake shots look the same as they are now to me, never see anyone on here use them really not focusing much on the videos released now as its nowhere near complete. when they do the videos like last year that showed ALS and those kinda things i'll take more notice.

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fake shots look the same as they are now to me, never see anyone on here use them really not focusing much on the videos released now as its nowhere near complete. when they do the videos like last year that showed ALS and those kinda things i'll take more notice.
this
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I like the way the keeper lost his footing after the feint but it didn't completely take him out the situation as he saved the recovered to shot.Emirates looks live.I noticed snow/ice in the penalty area, if that is all over the pitch it better not slow the ball down bare like all night time pitches..

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