Guest28 Posted May 11, 2011 Report Share Posted May 11, 2011 The fact there's no multiplayer screams at me that it will be a sick game. c/s This is so madly true pos'd Quote Link to comment Share on other sites More sharing options...
Mr. Gayle Posted May 11, 2011 Report Share Posted May 11, 2011 FAACCK AWF the animiation on this > ________ Cant wait i am going to interrogate the suspects like Jack Bauer Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 11, 2011 Author Report Share Posted May 11, 2011 Quote Link to comment Share on other sites More sharing options...
Bruno Di Gradi Posted May 11, 2011 Report Share Posted May 11, 2011 i havent bothered with buying a new game ina while.... i will be buying this. Quote Link to comment Share on other sites More sharing options...
Gambino Posted May 11, 2011 Report Share Posted May 11, 2011 Ordered. Quote Link to comment Share on other sites More sharing options...
Frank. Posted May 11, 2011 Report Share Posted May 11, 2011 i havent bothered with buying a new game ina while.... i will be buying this. Quote Link to comment Share on other sites More sharing options...
Guest haze-e Posted May 11, 2011 Report Share Posted May 11, 2011 Had this pre-ordered since like March or suttn. Cannea wait. Quote Link to comment Share on other sites More sharing options...
shaian Posted May 12, 2011 Report Share Posted May 12, 2011 any price wars/matching going on with this game Quote Link to comment Share on other sites More sharing options...
The King Posted May 12, 2011 Report Share Posted May 12, 2011 Bredrin best get my console flashed for this Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 12, 2011 Author Report Share Posted May 12, 2011 any price wars/matching going on with this game crappy dlc from zavvi/amazon means they are doing it for 35 if u preorder now better dlc from play/game justifying their 40 pound tag Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 13, 2011 Author Report Share Posted May 13, 2011 http://www.youtube.com/watch?v=Bz_Qa4sHwsA Quote Link to comment Share on other sites More sharing options...
Beavis Posted May 13, 2011 Report Share Posted May 13, 2011 Cant wait for this. You guys with flashed consoles should have it in the next few days lol Quote Link to comment Share on other sites More sharing options...
Francis Coquelin Posted May 13, 2011 Report Share Posted May 13, 2011 wouldn't even bother burning any new games unless they have ap 2.5 activated in the retail disk (nfs, ac:b, fable 3, etc) and have a patch available the new dashboard is going activate ap 2.5 in all game from fifa 09 onwards. Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 13, 2011 Author Report Share Posted May 13, 2011 Guardian gave La noire 5 stars, and broke a media embargo printing the review a week early http://tinyurl.com/3bh5epr Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 13, 2011 Author Report Share Posted May 13, 2011 Spoiler alert, first 15 minutez gameplay of ps3 version http://www.youtube.com/watch?v=LHMbNl65xBE Quote Link to comment Share on other sites More sharing options...
Gambino Posted May 13, 2011 Report Share Posted May 13, 2011 f*ck watching long videos of someone else playing the game. All about taking control of the game yourself for the first time without knowing the story already. 1 Quote Link to comment Share on other sites More sharing options...
Guest Medic Posted May 13, 2011 Report Share Posted May 13, 2011 Agreed. Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 13, 2011 Author Report Share Posted May 13, 2011 Looool i keep skipping to random bits in the video watching for like 10 secs then i quickly close it Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 14, 2011 Author Report Share Posted May 14, 2011 DROP ALREADY FFS Quote Link to comment Share on other sites More sharing options...
Jefferson Posted May 14, 2011 Report Share Posted May 14, 2011 Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 14, 2011 Author Report Share Posted May 14, 2011 Guardian Review LA Noire – review ***** Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With LA Noire, it just might, finally, have found the embodiment of that particular holy grail. From start to finish, LA Noire feels like a film – LA Confidential, in fact, along with any similarly hard-boiled example of film noir adapted from stories by the likes of Chandler and Hammett. Set in a gloriously convincing depiction of Los Angeles in 1947 (which is much more attractive than today's LA), it casts you as Cole Phelps, returning war hero turned cop. Instantly, you plunge deeply and satisfyingly into his working life, solving a vast number of cases as he becomes the LAPD's poster-boy, first in Homicide, then in Vice. And your immersion in Phelps' affairs ratchets up even further when he is hung out to dry by his dubious superiors. There have been plenty of games with cinematic pretensions in the past, so what is it that enables LA Noire to make a transcendental leap? Inevitably, technology is involved: the new MotionScan system used to capture actors' performances simply produces more convincing facial animation than we have ever seen in a game. Real-life gameplay LA Noire's gameplay capitalises cleverly on this breakthrough technology. Essentially, it sees you playing through Phelps's working life, doing what you imagine a real-life LAPD detective would have done in 1947. Thus, you have to drive to crime scenes, root around for clues and examine bodies, then follow the resulting leads. It's when you question suspects and witnesses that things get interesting. You have to analyse facial responses and bodily tics like a poker-player seeking tells, then choose one of three tones to adopt for each question. These are marked Truth, Doubt and Lying, but Sympathetic, Dubious and Accusatory would perhaps be more rigorous. If you accuse a suspect of lying, you must back that up by producing evidence (all accessed, along with along with your records of each case and details of suspects from your standard cop's notebook). If you don't adopt the correct tone, the character you're quizzing will, at the very least, take longer to give you the crucial information you seek. As you rise through the ranks, you earn Intuition points, which can be cashed in to eliminate one wrong question-tone (or reveal the location of all the clues at a location). Luckily, LA Noire is pretty forgiving, so if your body language-assessment skills aren't up to CSI standards, you should still get the right result in the end, although you risk a chewing-out from your boss for shoddy police work, which is genuinely mortifying. Beautiful pacing The game's pacing and narrative arc impress as much as its believability. The bog-standard detective work, fun though it is, is punctuated judiciously by action sequences including car chases, pursuing suspects on foot, climbing around inaccessible areas, puzzle-solving and, of course, shoot-outs. Between cases, you either get a flashback to Phelps' war experiences in Japan or a glimpse into his off-duty life; both those elements end up feeding back into the overarching storyline. The oeuvres of Shelley and even anarchist author Piotr Kropotkin are fed into the mix. Newspapers that you find when hunting for clues trigger yet another backstory (this time involving ongoing LA skullduggery), which yet again intersects with the main storyline in the game's later stages. A fascinating snapshot of an America struggling to readjust to everyday life in the aftermath of the second world war emerges, reinforced by the attitudes of your fellow cops (many of whom would be ejected from the Sweeney for political incorrectness, although Phelps's keen sense of morality keeps them sufficiently in check to appease modern moral arbiters seeking outrage). Since you're at the centre of proceedings, participating in and dictating the action, the overall effect is powerfully immersive. Cleverly, Rockstar has ensured that LA Noire is a thoroughly inclusive game, too. The control system is sufficiently simplified that even the most determined non-gamers shouldn't find it intimidating. Indeed, the more hardcore gamers may carp that it isn't sufficiently action-packed or precise. The one criticism that could be levelled at the game is that the shooting system has been over-simplified so that it feels clunky compared to thelikes of Grand Theft Auto. Depth and meatiness LA Noire largely does away with the free-roaming that enhanced the appeal of Grand Theft Auto and Red Dead Redemption. As you drive around, you do occasionally hear of street crimes to which you can respond, and there are hidden vehicles and LA landmarks that completists can collect and visit, but the overwhelming focus is on the main story. So it's a good job that, bucking the modern trend for short single-player games, LA Noire is satisfyingly meaty. Rockstar reckons it's roughly equivalent in length to two seasons of a TV series, a claim that feels roughly accurate. Perhaps, then, it would be more accurate to argue that LA Noire more closely approximates a television show than a film – it beats any film hands down in terms of the sheer amount of entertainment on offer, which of course is an advantage games have always had over films. It has all the period charm of Boardwalk Empire or Mad Men – indeed, the role of Phelps is played by Mad Men's Aaron Staton and other digitised Mad Men actors crop up sporadically – and it seasons the gameplay with a healthy dash of CSI. In the past, games with such overwhelming ambitions have floundered on odd, usually peripheral, aspects that jarred – such as unrealistic animation (and especially facial animation), clunky dialogue, poor virtual camerawork or facile characterisation. LA Noire is the first game to lack any such element which naggingly reminds you that you're playing a video game, rather than strolling through a film or TV series. That's why it marks a breakthrough for games as a whole – and we can't wait to see what Rockstar does with LA Noire's technology in its other blockbuster franchises. http://cc.bingj.com/cache.aspx?q=http%3a%2f%2fwww.guardian.co.uk%2ftechnology%2f2011%2fmay%2f13%2fla-noire-game-review&d=27021722890274712&mkt=en-GB&setlang=en-GB&w=aa3f9895,10b0ee1a Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 14, 2011 Author Report Share Posted May 14, 2011 people, you can pre-order it for £31.99 using the code JSGA2005 at the checkout at Sainsbury's Entertainment. PS3 360 EXPIRED 2 Quote Link to comment Share on other sites More sharing options...
djbmc Posted May 14, 2011 Report Share Posted May 14, 2011 sounds sick Quote Link to comment Share on other sites More sharing options...
DRC Posted May 14, 2011 Report Share Posted May 14, 2011 Cant wait for this. You guys with flashed consoles should have it in the next few days lol Leaked. Quote Link to comment Share on other sites More sharing options...
O.Man Posted May 14, 2011 Author Report Share Posted May 14, 2011 Feedback from people who have been playing the game: - You can't go around shooting people/on a rampage, you can only draw your weapon in crime appropriate situations ''it will not let you draw your gun unless you are in a shootout or facing armed suspects/making an arrest. If you just roam about and get out of your car, you can not just pull out your gun.'' - Running over pedestrians is hugely detrimental to your score/ranking abilities, ''I "accidentally" hit a pedestrian and got a message that the LAPD is there to protect and serve the citizens of LA and that hurting them will cost you a huge hit to your end of case score/rating.'' - This isn't GTA in 40's LA - ''There are 2 options for the investigation music. They are "Auto" or "On". Auto is the default and is as described, the music stops when you have gathered all clues at a scene. "On" is just what it says, the investigation music is always on and does not stop even when you have found all clues. That along with being able to turn off the vibration function when you are near a clue makes investigating crime scenes much more difficult and mostly more interesting.'' - ''You definitely have to be careful driving, as at the end of whatever case you are working on, you get hit with a damage assessment on the monetary value of all the crap you destroyed. It definitely makes the city feel more real for some reason. If you hit another car, they stop and get out, waiting for you to get out of your car also. I haven't bothered to get out of my car yet, but I will do that tomorrow just to see what happens.'' Quote Link to comment Share on other sites More sharing options...
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