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Modern Warfare 2 Thread


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FULL ANALYSIS OF NEW TRAILER(src: http://www.safetys-off.com/2009/09/modern-...ysis-with.html)if you dont wanna read, scroll down and watch the video which points out a few new things

With the release of the newest Modern Warfare 2 multiplayer trailer, it looks like Infinity Ward has shown off a few, previously unconfirmed features that play on the developer’s past comments on making players “more famous,” as well as revealed some interesting new content that hasn’t been mentioned before. A few of the changes are immediately apparent, while others are not so obvious. Let’s take a look at the more visible changes first, shall we? If you don’t feel like reading, scroll down to the bottom to watch the video, then come back for details!New Weapons/EquipmentThis one is both expected and ridiculously obvious. Right off the bat, the trailer showcases the new SCAR-H assault rifle, complete with default iron sights and stock sand-brown paint job. In front of the player is a teammate with a riot shield leading the way, albeit without a weapon to defend himself with. The fact that the riot shield strips the player of most offensive capabilities will be an interesting thing to watch play out for sure (you can still kill people with riot shield apparently), but from past experiences (Counter-Strike, Rainbow Six) this looks to be a smart design and balance choice for Infinity Ward. By forcing the riot shield user to stick close to teammates, perhaps Modern Warfare 2 will encourage more teamwork amongst players than previously seen in other Call of Duty games. As the trailer progresses, more weapons are unveiled (some were previously announced but never seen in action), such as, in order of appearance, the MP5-K, AUG HBAR, LAW Missile Launcher, TAR-21, AA-12, UMP-45, and of course, Throwing Knives. While the throwing knives are, in my opinion, pretty dumb and out of character with the franchise, their implementation isn’t too bad, and whether or not their usage will be balanced remains to be seen. It does appear that players will only get one for each spawn, so that’s good news. Something else worth noting is the descriptions that appear next to weapons on the ground, but I’ll get to that in a bit. Near the end of the trailer there also appears to be either a new perk, or perhaps new device that disrupts nearby enemies’ radar display. Whether or not this is something you have to activate or merely equip is unknown, but it does not have to be held in-hand as fourzerotwo’s in-game avatar is sniping while the effect continues. While all those things are fairly obvious, let’s look at the less apparent (and more exciting) new additions to Modern Warfare 2, as seen in the trailer.Customized “Namecards”The first time the player gets a kill in the trailer, a small “namecard” appears at the bottom of the screen, detailing the enemy’s name, rank, and what looks to be some customizable tags and “gamer pictures” that make the card unique to that player. Think Street Fighter IV’s icon and status customization, and you’ve got a good idea of what to expect from Modern Warfare 2’s namecard system. It looks like ranking up as well as completing challenges will unlock new tags to use for players, and hopefully there is a wide variety of these that will allow individuality to flourish. This is probably what Infinity Ward were referring to when they discussed the prospect of making their players “more famous” in an interview some time ago. While it remains to be seen how far this system goes and how deep players can get into it, it’s still a nice way to identify yourself amongst hordes of players. Next up is something that should make a lot of people happy (including myself), and that would be…More Attachments/Multiple AttachmentsOh yes. This is something that Call of Duty 4 was sorely lacking, and it looks like Infinity Ward answered the siren’s call for deeper customization of individual weaponry. Near the end of the trailer, the gun the player is holding has both a silencer and a red dot sight affixed to it, and although this could be a perk, it would be awesome to see players experimenting with different combinations of attachments while still maintaining their favorite three perk setup. Also seen in the trailer are new weapon attachments, such as an extended magazine, and “bling” which probably means golden or (let’s hope it isn’t) diamond-encrusted weapons. This last bit is pretty stupid. I know 50 Cent is doing some voicework in the game, but can we keep the flashy jewelry out of the game? This is Modern Warfare 2, not Blood on the Sand. Golden weapons are fine, rhinestones and diamonds are ridiculous. Although “bling” might be a little lame, the last thing gleaned from the trailer is pretty cool.Different Killstreaks/New KillstreaksWe all know that customized killstreaks are in Modern Warfare 2, but what we didn’t know up until today was that there would be an Airdrop streak, or a Predator Missile streak. What’s even more interesting is that the Airdrop streak is rewarded for a 4-kill streak, rather than one of the previous 3, 5, or 7 killstreaks. From the looks of it, Infinity Ward is probably going to be letting players customize more than just the odd numbered killstreaks, and if I may be so bold to say so, perhaps even double kills or triple kills will yield additional rewards for players to exploit. What additional killstreaks will be available is yet to be revealed, but rest assured most of them should be pretty useful. While there were some other things that the trailer revealed such as true host migration and a new HUD layout, these are most of the things that Infinity Ward has only hinted at in the past, and it’s pretty interesting to see how they’ve implemented them in this trailer. While some of the features are a little bit out of character, such as the throwing knives and “bling” weapons, most of the concepts look to improve the overall feeling of investment that players gain after being rewarded with tangible items for their in-game accomplishments. Modern Warfare 2 looks set to light the online multiplayer community ablaze this November, but only time will tell whether or not the new features are woven into the fabric of the gameplay seamlessly or not. Until we get our hands on it, it’s pure speculation from here on out. Check out the video below for proof of all the info mentioned in the post!
*hype increases*
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