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PlayStation 4 & Xbox One


Supermalt

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Don't know why it's news

 

BBC website - Xbox One users to pay for key features

 

shock horror 

 

When i first saw them articles i was thinking wtf, why is this stuff not free??  Then i read the article and it says, only available for Xbox Gold members, like that hasn't been the case for the last 8 years or so smh

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The Division is probably the most exciting Tom Clancy outing in yonks (sorry, Splinter Cell), a higher-tech riff on the guiding principles of Day Z, in which you battle to save or destroy a plague-ridden city. It's one of a handful of games that are trying to make narrative and multiplayer cohere - material scarcity in the "campaign" world is also the reason players and player factions fight one another online.

Game director Ryan Bernard feels that developer Massive Entertainment's handling of Player versus Player is The Division's key "differentiator". "The players want big, open worlds, they want online," he told us. "You know, everyone's like, hitting these buttons with the different games that are coming out now - I'm sure you're talking to those guys as well. And so, you've got to have a hook for your game, and how we're handling PvP is ours."

Ubisoft has yet to explain how The Division handles equipment at length, but we know that you'll be able to trade with other players and craft your own items, cue talk of "thousands" of weapon, gear and skill combinations. According to Bernard, the prospect of losing your gear is what makes confrontation so thrilling.

"We want player versus player to be meaningful," he said. "And the way player versus player gets meaningful is you need to have something to lose - it's not just a scorecard in a multiplayer map."

It's hoped that exploration will be all the tenser as a consequence. "This is a world that's coming apart so even though you're a member of the Division, it's a scary place. I think another part of doing PvP well is not knowing where the threat is coming from, not knowing who is the threat necessarily. We really want to play with that, to enhance the experience."

There is, however, a "mechanic" which allows you to keep your items when you die, though it's implied this won't be as easy as ticking a box. It's not clear whether characters will need to worry about food or water, but Massive's designers have taken part in survival training exercises to develop "first hand experience of living without the things we all take for granted", per this report.

Colour this speculation for the moment, but I wouldn't be surprised if Ubisoft introduced a Hardcore Mode in the vein of Fallout: New Vegas. Read more about The Division in the latest issue of OXM, which is on sale now. Why not watch the E3 footage again, while you're at it?

 

watch the trailer again because its so much piff

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Xbox One controllers will be compatible with PCs at some point in 2014, Microsoft has announced.
 
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"We know people want to use the Xbox One controller on their PC, and we do too - we expect to have the functionality available in 2014," said a Microsoft spokesperson in a statement to CVG, since verified by Eurogamer.
 
"The Xbox One controller, although it looks similar in many ways, shares no underlying technology with the current Xbox 360 controller," the rep explained. "New wireless protocol, combined with the ability to work in 'wired' mode, and the addition of features like Impulse triggers, means that new software has to be written and optimised for the PC."
 
"There is also some work that we need to do to make sure that existing PC games that support the Xbox 360 controller, will work with the Xbox One controller," Microsoft added. "While it seems trivial, it's actually quite a bit of dedicated work for all that to be seamless for the user."
 
One of the nice things about the Xbox One controller is that you can plug it into the console via a USB cable, so players no longer have to decide whether to buy the one with a cord (that your cat will inevitable chew on) or the more convenient wireless one, which eats up batteries and isn't compatible with a PC. This will do both.
 
This is just one of Microsoft's highly touted 40 "innovations" that improve upon the Xbox 360 gamepad. Xbox Live director of programming Larry "Major Nelson" Hryb, and general manager Zulfi Alam have detailed several of these improvements in a nifty new video below. These improvements range from major additions, like a better D-pad and new rumbling motors in the triggers - that will ostensible allow you to feel the difference between firing different kinds of guns - to minor ones like not having visible screws

 

For a long time Microsoft insisted that its creepy HAL-like motion sensing camera Kinect would have to be on for the Xbox One to function, but in Microsoft's rapid plea to make players happy it's now announced that you'll be able to play Xbox One not only with the sensor off, but not even plugged in.
 
Xbox One chief product officer Marc Whitten revealed this new option in an interview with IGN. "Like online, the console will still function if Kinect isn't plugged in, although you won't be able to use any feature or experience that explicitly uses the sensor," he said.
 
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Of course the best thing about Kinect is you'll be able to say cool phrases like 'lightsaber on!'
He also noted that you can keep the Kinect sensor plugged in and simply turn all of its features off, if you so desire. "You have the ability to completely turn the sensor off in your settings," he continued. "When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won't work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you'll get a message asking if you want to turn the sensor back on in order to continue."
 
That being said, Whitten highly suggests people give the new Kinect a go as it makes navigating the console's UI easier. "It makes gaming better in many ways - from the ability to say 'Xbox On' and get right to your personalised homescreen, to the ability to control your TV through voice, Smartglass and more," he stated. "Kinect allows you to search for your content, instantly move between games and your personalised dash and more with just your voice. Kinect helps you pick up and play by automatically knowing which controller you have in your hands. No more need to interrupt your friends game or navigate through multiple UI screens to sign in and tell the system which controller you are holding."
 
Microsoft senior exec Albert Penello shared Whitten's enthusiasm for Kinect on a NeoGAF thread, where he boasted about its detailed customisation settings. "We also have a ton of privacy settings to allow people to turn off the camera, or microphones, or put it in a state just for 'Xbox On' and IR blasting - there will be a lot of user control for that."
 
That being said, he acknowledged that not everyone is comfortable with this device monitoring them, even if Microsoft has insisted that that's not at all what it's doing. "The thing we all understood, and hence this change, is that there are some scenarios where people just may not be comfortable. We wanted people to be 100 per cent comfortable, so we allow the sensor to be unplugged."
 
He further noted that your experience watching a movie wouldn't be impacted by Kinect being unplugged, aside from not being able to use voice and IR blasting. And, of course, there are some games that will still require Kinect, much as things are now.
 
"For people who have privacy concerns there are user control settings, which we believe are great," he concluded.

 

 

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Regarding the pad,

 

The way it works is that it turns into a wired pad when added the wire.  Whereas pads these days, if you put the wire into the pad, all it's doing it charging whilst playing.  It's still very much a wireless pad just with a wire connected to it.

 

 

It's down to latency issues, more with competitive gaming.  Normal people won't notice the difference though. 

 

Think that was what the guy was on about 

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Sounds like a bit of a gimmick then to me. I know I would never notice the difference, the wireless pads work perfectly as it is.

:/

 

It's for competitive gaming, it's not a gimmick wtf.  Esports is huge right now. MS will want to make sure their console is up to scratch and will no doubt to push it to rival the PC. 

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